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Site Menu. My Desktop. :0.
Main Blog Page. Fun Flash game. Racing game.Blog Archives. Blog Archives.Misc Text Files. maps/dmfaq66a.txtmaps/dmfaq66b.txt maps/dmfaq66c.txt maps/dmfaq66d.txt maps/doom1-08.txt maps/Q2m1.txt maps/Q2m2.txt maps/Qm1.txt maps/Qm2.txt maps/blood.txt maps/boomdeh.txt maps/boomref.txt Misc American Images. September 11.My .cshrc file. ~/.cshrc. My .bashrc file. ~/.bashrc. My .zshrc file. ~/.zshrc. My Blackbox style file. Downloads. These files are uuencoded because the tripod.com setup does not allow you to download files like *.bz2 and *.zip files. Since these are GNU/Linux files, I am encoding the files this way so they can be easily downloaded and uudecoded simply. It is best to create a new folder to save the files into so when you uudecode them you can easily find the files that are created. My sysinfo program. Target Puzzle Solver. Solves the smh.com.au Sydney Morning Herald Target puzzle. Download this and type uudecode target.txt. This gives you target.c. Program written by Rod Johnson , November 6, 1995. I have hacked on this program to make it better and easier to use for a CGI script. Configuration files. My fvwm config file. This gives a Windows/Fvwm95 look with some very nice
Window Decorations and a good color scheme. But without the ugly Windows
wallpaper. That really does not look good. My .emacs file. |
GNU/Linux Doom editing information.Yadex-1.70.
Yadex is an editor for GNU/Linux that uses a method of editing much like the DETH editor for DOS. The screenshot on this page shows the editor editing MAP13 of Doom2. Much of the methods of sector creation and editing in this editor are inherited from DEU, but it has many new features that make it unique. Yadex Screenshot. It has a texture and flat browser that allows you to browse the available textures and flats in the IWAD and/or PWADS that you have loaded. The command line interface for this program is similar to the DETH program. For those people who are using Debian as their Operating System of choice, there is a Debian deb package available from Debian Stable[1] to make installation very easy. I prefer to install from the source tarball. This is just a simple process of ./configure && make && make install. Then you just need to edit /etc/yadex/1.7.0/yadex.cfg to setup the paths to your wadfiles. Doomworld has a good selection of nodesbuilders and other files for building the nodes before running the map. I recommend the Xwadtools archive. warm and BSP are two of the best nodesbuilders. warm is blindingly fast running on Linux. I can build a small map in Yadex and build the nodes in warm in less than one second. XWE is a good lump manager for Windows that allows editing and viewing the resources in the Doom Alpha wads, sadly this cannot be run on GNU/Linux natively, although it runs fine using Wine, but maybe someone will port it. But I must again say how much I love this program. It has everything you would want in one editor. A great achievement. Visit the Doomworld site and follow the links to get this program. it works very well with Windows 2000 and I assume Windows XP, although I have not tested it myself on that platform. It works very well as a replacement for Wintex and I heartily recommend it. Another good program for editing Doom on Windows is the Zeth editor, which has full Zdoom support. It even supports the latest features of Zdoom such as the scripted marines and decorate monsters. This can also be had from the Doomworld site. Just follow the links to the utilities page. Download Yadex: Yadex Homepage. This page has the latest versions and latest news. There are also some very useful patches to extend this programs usability. This screenshot shows a map I have made with Yadex. I am using only 10 sectors just like the Doomworld 10 Sectors megawad.This means that there can only be 10 unique sectors used in the making of the map, even though it can be as big as you want, you have to be very creative with the making of the map.
Once you load Yadex, you will see the Yadex prompt[2] you will be able to type a command to proceed further. Type ? to see the list of options. Once you are within the program, pressing <F1> will bring up a help screen listing all of the keys used within the program. <F10> will bring up the consistency checker that will allow you to check your wadfile for any errors. Some people who shall remain nameless forget to do this, so I will state this now. Use the consistency checker!Your maps will love you for it. I know
that very well. Especially when you delete a sector and the linedefs and do not
take care to clean up after yourself with <F10>. If you forget this vital
step you will regret it later. Common problems like left over vertices and /or
left over sectors with no lines can be dealt with this way. Much easier than
having to fix it manually. Although, BSP[3] will remove
zero length lines for you, but if you take care of these problems before then
you might have less problems. I can imagine running around on this map killing bots left right & center. Very cool indeed. Sure there are monsters, but I cannot find them, it is quite an interesting map. BSP is available in the Xwadtools distribution, See the Utilities section on Doomworld.com for details and a download link. The warm nodesbuilder is also very good and extremely fast too. It builds a good reject map that should help when running very large maps. Using the Xwadtools to build a wad.I have started on a new project for Zdoom, that uses various resources and I am not using Wintex or any graphical tools to manage the wad. I have the directory layout as shown below and I just have to run ./run.sh to create a wadfile in about a couple of minutes. Using the Xwadtools distribution, I can create a cool map with almost no fuss and rebuild the wadfile whenever I need, and it is much more efficient.
This is the script that I use to build the wadfile. Much faster than using XWE! Then I run Zdoom to play the wad. This works exceptionally well. I have no problems with this.
Doomworld. Doom World Website. New Doom. New Doom Website. Memento Mori 2. Memento Mori 2 Homesite.. Hell Revealed. Hell Revealed.. Prboom sourceforge site. http://prboom.sourceforge.net/. |